-Salutations-
-Salutations-
Welcome to my sketchblog. I'm going to change this up to include my 3d sketches as well so I can actually see if I'm being as productive as I'd like. You can view my outdated portfolio by clicking this link
Monday, December 9, 2013
Wednesday, October 30, 2013
Wednesday, October 23, 2013
Wednesday, October 9, 2013
Thursday, October 3, 2013
Tuesday, October 1, 2013
Lycan trueform sculpt!
Wednesday, June 5, 2013
Friday, May 10, 2013
I get kind of stressed out working off my own ideas... too many things I want to do and not being sure how exactly I want to do them. Sometimes it's good to chill and work off someone elses. Here's a 45 speedsculpt of one of allison's critters.
http://crispyfishsticks.tumblr.com/image/47209208654
http://crispyfishsticks.tumblr.com/image/47209208654
Thursday, May 9, 2013
Friday, May 3, 2013
Art Jam!
Done for the creaturebox art jam on polycount (it is awesome!!!)
http://www.polycount.com/forum/showthread.php?t=116111
Reference Image-
Reference Image-
Monday, April 29, 2013
Friday, February 22, 2013
Thursday, February 14, 2013
Tuesday, February 12, 2013
Another Paul Richards Fanpost
Thursday, January 31, 2013
Creature Box Fansculpt
Man, I love creaturebox so much. Such fun sketches, all the time. I saw this one today and _had_ to sculpt it XD
https://sphotos-a.xx.fbcdn.net/hphotos-ash4/c0.0.403.403/p403x403/424844_10152324731077619_1972647457_n.jpg
Monday, January 28, 2013
Wednesday, January 23, 2013
Wednesday, January 16, 2013
I don’t know why I thought fur was a good idea. Or picking a furry character. This is supposed to be a redesign of beast, basically a nordic version of him. I started this August 2011 for the Comicon Challenge, didn’t finish on time, moved onto other projects. Once every couple months I open the file and try to mess around, get frustrated, and then close it for another couple of months.
Wednesday, January 9, 2013
Learning through practice
Most of this is just self-notes for...well.. myself, but it's covering a couple lessons I've learned in my bird beast concepts/speedsculpts. I struggle with design, and a lot of other areas in 2d, and 3d is my chance to roam wild. I feel so much more comfortable in zbrush. But even then I still come across a lot of snags and don't always remember the key points.
Pine Grosbeak
2d
-I felt broken when I began- just kept drawing the bird over and over and at one point gave up and made something on top of the bird. Not sure how successful that choice was but it gave me a better start for the sculpt.
-Working on textures from AO bakes has led me to focus a lot less on details when doing 2d sketches
3d
-Fur isnt a good idea in a speed sculpt, which is obvious, what was I thinking
-Some minor details like cuts go a long way
-In this sculpt I learned it was more fun to use my concepts as general guidelines and make a different version of them rather than to actually sculpt my concepts :P
Chickadee
2d
-Sometimes it's harder to really get what I want in a drawing but I have a clear enough idea of what I'm going for it's easier in the sculpt.
3d
-Mixing ideas of what you want to do for the teeth is bad, things get sloppy and confusing fast
-Coloring in zbrush doesnt give me the results I want at all, im too used to painting in photoshop or 3dcoat at this point and my paints end up looking like base colors
Cardinal
2d
-Fighting ideas will end up looking like fighting ideas, best to pick a direction and run, not choose one and then consider others.
3d
-Asymmetry isn't always necessary and can really hurt a sculpt when going for speed (even if I do think it'll make it more interesting)
-Spraying places with an alpha to give things texture will more likely just end up looking like you just sprayed on an alpha
-Spend enough time on masks and double check your mesh after you make a move or rotate before resuming sculpt, going for speed or not
Pine Grosbeak
2d
-I felt broken when I began- just kept drawing the bird over and over and at one point gave up and made something on top of the bird. Not sure how successful that choice was but it gave me a better start for the sculpt.
-Working on textures from AO bakes has led me to focus a lot less on details when doing 2d sketches
3d
-Fur isnt a good idea in a speed sculpt, which is obvious, what was I thinking
-Some minor details like cuts go a long way
-In this sculpt I learned it was more fun to use my concepts as general guidelines and make a different version of them rather than to actually sculpt my concepts :P
Chickadee
2d
-Sometimes it's harder to really get what I want in a drawing but I have a clear enough idea of what I'm going for it's easier in the sculpt.
3d
-Mixing ideas of what you want to do for the teeth is bad, things get sloppy and confusing fast
-Coloring in zbrush doesnt give me the results I want at all, im too used to painting in photoshop or 3dcoat at this point and my paints end up looking like base colors
Cardinal
2d
-Fighting ideas will end up looking like fighting ideas, best to pick a direction and run, not choose one and then consider others.
3d
-Asymmetry isn't always necessary and can really hurt a sculpt when going for speed (even if I do think it'll make it more interesting)
-Spraying places with an alpha to give things texture will more likely just end up looking like you just sprayed on an alpha
-Spend enough time on masks and double check your mesh after you make a move or rotate before resuming sculpt, going for speed or not
Tuesday, January 8, 2013
Thursday, January 3, 2013
Wednesday, January 2, 2013
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