Welcome to my sketchblog. I'm going to change this up to include my 3d sketches as well so I can actually see if I'm being as productive as I'd like. You can view my outdated portfolio by clicking this link

Thursday, January 31, 2013

Creature Box Fansculpt

Man, I love creaturebox so much. Such fun sketches, all the time. I saw this one today and _had_ to sculpt it XD

Monday, January 28, 2013

DEAR INTERNET I have made top row on cghub. It's kind of a big deal.

Wednesday, January 23, 2013

Cassowary influenced sculpt First thing I've ever sculpted with a tablet monitor :) Horray for the Yiynova MSP19U! Talk about helping me get detail in with speed! This was 1hr from a sphere Next is a bald eagle

Wednesday, January 16, 2013

I don’t know why I thought fur was a good idea. Or picking a furry character. This is supposed to be a redesign of beast, basically a nordic version of him. I started this August 2011 for the Comicon Challenge, didn’t finish on time, moved onto other projects. Once every couple months I open the file and try to mess around, get frustrated, and then close it for another couple of months.

Wednesday, January 9, 2013

Learning through practice

Most of this is just self-notes for...well.. myself, but it's covering a couple lessons I've learned in my bird beast concepts/speedsculpts. I struggle with design, and a lot of other areas in 2d, and 3d is my chance to roam wild. I feel so much more comfortable in zbrush. But even then I still come across a lot of snags and don't always remember the key points.

Pine Grosbeak
-I felt broken when I began- just kept drawing the bird over and over and at one point gave up and made something on top of the bird. Not sure how successful that choice was but it gave me a better start for the sculpt.
-Working on textures from AO bakes has led me to focus a lot less on details when doing 2d sketches
-Fur isnt a good idea in a speed sculpt, which is obvious, what was I thinking
-Some minor details like cuts go a long way
-In this sculpt I learned it was more fun to use my concepts as general guidelines and make a different version of them rather than to actually sculpt my concepts :P

-Sometimes it's harder to really get what I want in a drawing but I have a clear enough idea of what I'm going for it's easier in the sculpt.
-Mixing ideas of what you want to do for the teeth is bad, things get sloppy and confusing fast
-Coloring in zbrush doesnt give me the results I want at all, im too used to painting in photoshop or 3dcoat at this point and my paints end up looking like base colors

-Fighting ideas will end up looking like fighting ideas, best to pick a direction and run, not choose one and then consider others.
-Asymmetry isn't always necessary and can really hurt a sculpt when going for speed (even if I do think it'll make it more interesting)
-Spraying places with an alpha to give things texture will more likely just end up looking like you just sprayed on an alpha
-Spend enough time on masks and double check your mesh after you make a move or rotate before resuming sculpt, going for speed or not

Cardinal sculpt

Here's my speedsculpt of the cardinal :)

Tuesday, January 8, 2013


Sketch of a cardinal beast- sculpt to follow

Thursday, January 3, 2013


Today's bird beast is based off a chickadee- Next step- cardinal

Wednesday, January 2, 2013

1 hr dynamesh speedsculpt of my pine grosbeak (yep- that's what it was!) inspired beast. Started off with the idea of this being a male version..

Tuesday, January 1, 2013

Playing with an idea. My sis and I were talking about making bird themed art, I wanted to do bird themed beasts- so here's the first. She suggested it :) Any guesses on my reference?